8/10/2023 0 Comments Subnautica creatures scary![]() Lost river - there's only a few ghosties and otherwise it's very chill. Sea-treader's path - nothing actually scary but super dark and distant and weirdly shaped.Ĭrag field - sharks, but easier to navigate. Underwater islands - so many sharks and deep waters. Grand reef - crabsquids and reapers, but it's a big area so they're not so dense. ![]() line of demarcation between places I do/don't consider a big deal to visit. Mountains - it gets real dark and reapery but only at the deep partsīulb zone - lots of eel bastards and darkness Lava - relatively chill until a dragon gets hangry Jellyshroom cave - early risk of asphyxiation plus that grab attack, much less scary laterĭunes - yes reapers, but you can usually see them coming better that crash zone and there's really no other threats I basically go there once per play through only when necessary. Kelp Forest: For new players, the stalkers could give you a scare at first.ĭead zone - I'm always scared I've wandered into this when I'm at a steep cliff.Ĭrash zone - reapers + bad visibility = hell no. Mushroom Forest: The mushroom forest may be the biome in which you first encounter a boneshark. The grassy plateaus is where they usually are so that makes the biome scary. When I first started watching videos of subnautica in like early 2016 I was terrified of them. The low calls of the reefbacks are unsettling. Grassy Plateaus: The grassy plateaus is actually a little bit scary. Safe Shallows: Crashfish are the ultimate heart attack. Underwater Islands: If you stay at the depth that most of the islands are at, and look below you. Sea Treader's Path: The distant roars of the sea treaders are terriifying. Jellyshroom Cave: Its beautiful, but the distant roars of the crabsnakes makes the biome absolutely terrifying. At 200m down, they are fine for me personally, but at like 10m down they are just horrifyingly deep. The shallower the lower the deeper the higher pitched they get. In the biome you hear "hoos" which are very unsettling. And of course there is the deep grand reef which is actually less scary because all of the anchor pods light the place up.īulb Zone: The bulb zone gets put here purely for the biomes ambience. I usually avoid the biome unless I have music on because of it. Grand Reef: The biomes ambience without the music is just terrifying for me personally. ![]() You get that feeling that something will jump out at you. That coupled with the ambience makes the biome really unsettling. Lava Zone: For me personally, the distant volcanic ambience of the lava zone is really unsettling. The dark, by the way, is pitch black in the crash zone. You don't know where they are especially in the dark. And of course the warpers give you a heart attack every time they get you.Ĭrash Zone: The Aurora is unsettling, but hearing the distant roars of reapers is just horrifying. ![]() The distant roars of crabsquids, the horrifying music, the bloodvines. Plus hearing their screech as you infinitely fall down a infinitely deep cliff is just the ultimate horror.īlood Kelp: The blood kelp is just way too unsettling. The way their bright yellow eyes stare at you as they come towards you is horrifying. Dead Zone: The dead zone is home to ghost leviathans. ![]()
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